SELF-GUIDED · ALL AGES · FREE

And They Have Escaped.

A free, self-guided immersive installation built around a single urgent question and around the avatars who break out of our screens to ask it.

FORMAT

3-part immersive installation

AUDIENCE

Self-guided. All ages

SETTING

Inside a museum collection

MADE WITH

Greyworld + Arts Council England + West Berkshire organisations

01 | THE PREMISE

Avatars demand their freedom.

They invade our world.

Avatars, trapped inside our mobile devices, demand their freedom. They invade our three-dimensional world for the first time carrying an urgent cautionary message about real life.

That the simple pleasures of face-to-face presence are slipping out of reach. That always-on attention is costing us something we can't quite name.

Set inside a museum collection, the work fuses contemporary dance, motion sensors, projection mapping and a bespoke mobile app — three different provocations, one shared question.

"We asked our audience to consider a single thing: if you're always online, what real life are you missing?"

FROM THE ORIGINAL BRIEF

02 | WORK

THREE EXPERIENCES · ONE INSTALLATION

Three works, one installation.

IBEACONS · APP · DISCOVERY

A shattered cabinet, its contents strewn across the museum. Hidden iBeacons sense your location and push short films to the app on your phone, each object a small story about what we lose when we look down.

Find them all, and the dance unfolds piece by piece.

02 / Experience

The Long Walk.

SOLO · WALKING · DISCIPLINE

A solo experience with one simple instruction: walk. Don't stop. And don't pick up the phone beside you. As you keep moving through soft grass, our characters dance in a beautiful woodland.

Then the alerts start. Pick up, stop walking, and they whizz right back to the start.

03 / Experience

Look Up.

MOTION SENSORS · PROJECTION · REWARD

Social media 'likes' as today's techno-rewards turned upside down. Move, and the motion-sensing projections respond. Keep dancing, and the grey space around you turns kaleidoscopic.

The catch: to see the colour you've made, you have to look up from your phone.

Each provocation is self-contained and self-guided. Audiences move through them at their own pace, in any order. Most stay for the whole hour.

01 / Experience

The Cabinet of Lost Experiences.

03 | THE QUESTION AT THE HEART OF THE WORK

Is being constantly

online a good thing?

Every interaction in And They Have Escaped turns that question over in a different light. The audience answers with their bodies — by walking, by looking up, by putting the phone down.